Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Tuesday, January 1, 2008

Every Year Games

(I've discussed this twice before)
There's a number of games that are good enough to get pulled out every
year. For recent releases, this isn't saying much, so let's look at those that have been played in at least 7 out of the past 11 years.

10 out of 11



  • RoboRally. This has been played every year, except I missed in 2004. This is the game that really got me into board gaming.
  • Call my Bluff. This still gets played every year, going on 10 years since I discovered it.

9 out of 9



  • Basari. This was a wedding present and while it doesn't get a ton of play (only 13 plays) it gets pulled out consistently, year after year.
  • Ra. One of my all time favorites, and I expect it to stay on the 100% list for a while.
  • Apples to Apples. A party game that is successful with all but the most curmudgeonly.


8 out of 8



  • Medici. One of the greatest "pure" auction games ever.
  • Can't Stop. It's quick and approachable and likely to stay on the list for a long time.
  • Speed. At 60ish seconds per game, I make sure to play this on New Years' Eve if I haven't already that year.
  • 6 nimmt!. Another regular winner, in no small part due to its effective accomodation of 6 players.
  • Igel Argern. Fast fun filler.
  • Battle Line. One of my favorite 2-player games of all time.


8 out of 9 or more



Ricochet Robot and Samurai both somehow missed 2006, but have been played the other 8 of the last 9 years.

En Garde missed 2006 and 2004, but I've been playing it since 1998, so it makes the 8+ list.

Euphrat & Tigris has been missing the past couple of years and it will hopefully hit the table again in 2008, but for whatever reason I have not had the same yen for it I have in the past and while it had a good 8 year streak, it looks like 2006's omission wasn't just a fluke.

7+ out of the past 11



The 100% club for the past 7 years is: Knockabout, For Sale, Zirkus Flohcati, Crokinole, Princes of Florence, Electronic Catchphrase.

7 out of the past 8: Carcassonne, Cartagena, Flinke Pinke and missed this year for the first time: Vinci, Traumfabrik, Lord of the Rings.

Take It Easy had a 7 year streak from 1999-2005 and hasn't come back since, but it's likely to be back in 2008.

Set has been intermittent, missing 1999, 2001, 2004, and 2005, but being one of the "old" games, it's gotten to 7.

Overall, I continue to like the "year metric" and the "MonthMetric" as measures of gaming quality and longevity.

Games of the year, 2007

Last year, I did my personal "game of the year" for several categories, and I'll do it again:

Light Game/Filler


Factory Fun

This may be skirting the line of what constitutes light/filler. If you think it's over the line, the award should instead go to Felix: Cat in the Sack, and the honorable mention to Toppo.

2-player game


Race for the Galaxy

Race is sufficiently exceptional it does deserve the two awards it
gets here. No other 2-player stood out this year, but classic
favorites Blue Moon and Knockabout deserve honorable mentions.

Kids/Family


Go Away Monster!


Of the 27 games I played with my 3-year-old, 11 of them were this
game, making it a clear winner. Her and my other favorites in this
are include Monza and Who Lives Where?. Zof im
Huhnerhof
also gets an honorable mention for being really neat.

Eurogame


Race for the Galaxy

Unambiguous and amazing. This game is likely to rapidly ascend to top-10 of all-time status. Honorable mention: Notre Dame

Amerigame


Descent

Still amazing.

2007 Games Summary


  • 256 games played

    • 25% bi-weekly group
    • 21% Gathering
    • 13% Home
    • 8% Work
    • 8% UG semi-annuals
    • 25% Other

  • 153 titles played
  • 73 new-to-me titles played
  • 78 sessions

    • 38% Home
    • 20% Bi-weekly group
    • 12% Work
    • 9% Gathering
    • 3% UG semi-annuals
    • 18% Other

  • ~93 hours
  • 170 opponents


Groups Breakdown




Bi-weekly gaming group
25% of games played
34% of titles played*
20% of sessions
17% of opponents
Gathering
21% of games played
25% of titles played*
9% of sessions played (each day counted separately)
38% of opponents*
Gaming at work
8% of games played
11% of games played*
12% of sessions
18% of opponents*
Gaming at home
13% of games played
10% of titles played*
38% of sessions
5% of opponents*
UG Semi-annual Events
8% of games played
12% of titles played*
3% of sessions
12% of opponents


* Percentages could add up to more than 100, since the same title/opponents can
occur in different groups

Top Games




Top 10 games (by my own "hot games" metric) for 2007
10) Loopin' Louie
9) Antike
8) Ra
7) Princes of Florence
6) Felix: Cat in the Hat
5) Um Krone und Kragen
4) Factory Fun
3) Descent
2) Notre Dame
1) Race for the Galaxy


Fives and Dimes



10+
Race for the Galaxy (18 plays)

Go Away Monster! (11 plays)
5+

Factory Fun (7 plays)

Notre Dame (5 plays)

Toppo (5 plays)

Felix: Cat in the Sack (5 plays)

Speed (5 plays)



Top games by sessions are exactly the same, in the same order.

Top games by time spent playing are:
Descent, RftG, Notre Dame, Factory Fun, Princes of Florence and Ra

MonthMetric

1) Go Away Monster (6 months in 2007, 7 ever)
2) Factory Fun (4 months in 2007, 5 ever)
3) Notre Dame (4 months in 2007, 4 ever)
4) Monza (4 months in 2007, 4 ever)
... new inductees to the MM>=10 list ...
5) Blue Moon (2 months in 2007, 11 ever)
6) Light Speed (2 months in 2007, 10 ever)
7) Flinke Pinke (1 month in 2007, 10 ever)
8) Samurai (1 month in 2007, 10 ever)

Top Opponents



Of the top 25 opponents (by number of games)
10 are regular attendees of the bi-weekly group
4 live in California
3 are other local gamers (not attendees of the bi-weekly group)
2 are family members
2 are co-workers
1 each from NY, WA, PA and TX


Year over Year



Year Games New Diff Ses Ppl
1997 ~30
1998 ~100
1999 ~150 63
2000 301 112 141 126 129
2001 712 172 266 175 165
2002 650 161 279 163 241
2003 552 128 272 129 180
2004 470 80 212 112 216
2005 429 92 208 124 236
2006 365 84 205 83 216
2007 256 73 153 78 170

First Derivative (year over year differential)
Years Games New Diff Ses Ppl
2000-2001 +136% +54% +89% +39% +28%
2001-2002 - 9% - 6% + 5% - 7% +46%
2002-2003 - 15% -20% - 3% -21% -25%
2003-2004 - 15% -48% -22% -13% +20%
2004-2005 - 9% +15% - 2% +11% + 9%
2005-2006 - 15% - 9% - 1% -33% - 9%
2006-2007 - 30% -13% -25% - 6% -22%

Saturday, September 22, 2007

Gaming impact of children

Having children seriously reduces the amount of gaming one gets to do.
They're really worth it, but it's a big impact. That's all well and
good to say, but let's see some numbers.

First of all, to correct for annual events and the like, I looked at a
sliding window of 365 days. Prior to having kids, it was somewhat
variable, but going into 2004 it was pretty steady at around 550 games
every 365 days. Then, the drop. In the first year of my daughter's
life, I fell below 400 games/year and it gradually climbed back up to
about 450 when my son came along. Let me tell you, the second is a
bigger impact than the first, and the numbers bear me out, both as a
percentage and as an absolute value. In the first year of my son's
life, the rate fell to 266/year and hasn't recovered much since. So:


  • First child: 30% drop (then up 10% after 2 years) (-150 games/year)
  • Second child: 40% drop (-175 games/year)


On the flip side, my daughter is ranked 4th among people I play the
most games with for the year so far (in the top 75 overall), after
three game night regulars. And that's only games played according to
the essentially correct rules, and to completion. With her, currently
age 3, the big hits are Go Away Monster!, Monza, Who Lives Where? and
any "daddy game" she can get her hands on. Plus, she's become a very
good rules explainer. The other day she taught me the full rules to
Karambolage, exactly correctly and very clearly. Hopefully, as she
gets older the interest will remain.

Sunday, April 8, 2007

Hot at the Gathering

In past years, I've posted about what the "hot games" (even if my
opinion didn't line up) were at the Gathering. Here's my list of what
I perceived as having a lot of people talking about it and playing it.

Notre Dame. Almost universally, when I asked people "What have
you played and loved?", this was the first response. There were
several copies at the event which meant it was easy to get a chance to
play, and there were often multiple copies in play. That said, there
were people who weren't totally impressed, and the buzz around this
one wasn't of the magnitude of Power Grid a few years ago, and
certainly not of Puerto Rico, back in 2002.

Descent. This was a bit of a surprise, since it's so different
from most of the other games played at the Gathering. But, this got
played a great deal, often with 2 or 3 games going simultaneously. I
heard some went as long as 8 (!) hours. I played twice, neither over
3 hours, and both were a lot of fun.

Race for the Galaxy. This didn't get as much play, because
there were only two prototypes, but most who played it liked it a lot,
and everyone I spoke to thought the art was stunning.

Wikinger. This got a lot of play, with reasonably positive
reactions. I heard from several people that the advanced version is
better, which I did not try.

Caylus Magna Carta. There was only one copy (maybe 2?), but it
was almost universally positively received with most of the comments
similar to mine.

Pillars of the Earth. This got a lot of play and was generally
quite well received, but it was almost never at the very top of
people's lists of top games they played.

Through the Ages. I didn't get to play this, but it saw a fair
amount of play, and the reactions from those who did seemed to be
extremely positive in general. At least a couple people declared it
their favorite game ever.

Zooloretto. This got a lot of play at the beginning, and some
continued play later, and was well liked, but not by everyone.

Thurn und Taxis Expansion. This also got a lot of play
throughout the week and was often on people's "top lists".

Colosseum. There was one copy of this and it got played a lot,
and was well liked in general, but it also seemed to rairely make it
near the top of people's lists. A lot of the comments around this
seemed to express roughly, "it deserves a few more tries before I have
a final opinion".

Arkadia. This didn't get played much at all until late in the
Gathering, when both the copies there were often continuously in play.
Most people liked it and several said it was among the best.

Objet Trouves. Another "showed up late" hit, this party game
got a lot of play in the last few days and was mostly well liked by
those who played.

A few other games that had reasonably positive buzz, but of lower overall magnitude: Huang Di, Phonecia, Quirkle, Animalia. I'm sure there were others that I didn't play that got some positive buzz, but I don't recall them now.

Saturday, April 7, 2007

Buy, Maybe, No Buy

Of the new-to-me (and mostly new-since-Essen) games I've played, I
broke them down into three categories: Buy, Maybe and No. Within
maybe there's some more likely than others. Several of the "No"
games are quite good, just not for me.

Buy:

  • Race for the Galaxy: I can hardly wait
  • Caylus Magna Carta: For me, standard Caylus will be completely obsolete
  • Notre Dame: Good to see Alea "back on track"
  • Friedemann's auction prototype: Can't say more
  • Baumeister von Arkadia: A surprise hit

Maybe:

  • Capes & Cowls: Fun, I love the theme, almost certainly will get it
  • Volle Wolle: Yet another entertaining Zoch dice game. Probably worth it.
  • Colloseum: Probably. But not definitely.
  • Thurn & Taxis For Power & Glory: Probably, but I'm not sure I play enough T&T to make this worthwhile.
  • Pillars of the Earth: 3 or 4 years ago, this would have been a definite yes, probably a buy still
  • Tumblin Dice: probably too large/expensive, but fun
  • Huang Di: probably not a buy for me, but it's interesting and fun
  • Truffel Schnuffel: Cute kids game from Haba, but if I bought everything with that description, I'd be overrun
  • Sakkara: Interesting, but broken without a rules fix, could be quite good with a fix
  • Zooloretto: Fun, but maybe not enough to justify the shelf space


No

  • Wikinger: For me, it didn't hang together well enough
  • Guatemala Cafe: Left me cold
  • Portobello Market: Short, not interesting enough.
  • Sudoku Challenge: Some game there, but not enough
  • Dragon Parade: Cute, but nothing striking.
  • Jetzt schlagt's 13: Mundane.
  • Stonehenge: I'd like to play the other three games, but the two I tried weren't "enough".
  • Nomads of Arabia: I didn't feel like there were enough choices

Wednesday, April 4, 2007

Newly played at the Gathering, Brief Comments, Tuesday

Some quick impressions of games played...

Guatemala Cafe: Not bad, but didn't impress me. Somehow reminded me of Santiago, which I also wasn't so fond of, but that may be superficial.

Notre Dame: Has that "great" feeling. It will take a few more plays to be sure, but midway through the first turn it's got that feeling. Interesting options, engaging. It's got a little bit of multi-player-solitaire quality, but if you (like me) don't think that's so bad, this is really worth a try.

Animalia: Oh what a shame this isn't generally available. The art is spectacular and the game is a really good filler.

Wikinger: Didn't do it for me. A lot of people seem to like it more than I do. A bit to calculating without enough fun.

Thurn & Taxis: For Power and Glory: Not so much an expansion as a different (but similar) game that can be played with many of the same components. If you like standard T&T, you'll probably like this, but it's different enough to feel like a distinct game, even if they have many similarities.

Caylus Magna Carta: All of the good parts of Caylus, without all of the length. This is great.

Portobello Market: It's short. It's not bad, but it's not especially interesting either.

Nomads of Arabia: I didn't find many interesting choices and it's a lot of dice rolling, and not in the good way.

Settlers of Catan Dice Game: Cute, good dice game, but if I want to play a Yahtzee-like game, I'll probably stick to To Court A King or Kniffel Duell (Cosmic Cows).

Race for the Galaxy: This is still outstanding. The proofs of the art for the production version are jaw-droppingly good.

FF auction prototype: I can't say much more than that I played a really good Friedemann Friese light auction prototype.

Monday, April 2, 2007

Friedemann charms a 2-year-old

I took my daugther down to the gaming area to say hi to some people
and introduced her to Friedemann Friese, the famous green-haired game
designer. She was a bit cautious at first, but was clearly fascinated.

When I took her back up to the room, she told my wife: "I saw
Friedemann with his green hair. I was a little bit scared, but I
wanted to play his game."

The next morning, when we went downstairs again, he wasn't around and
she asked, "Where is Friedemann with his green hair?" Finally, this
morning when we went downstairs, he was there and she declared,
"There's Friedemann all the way over there. Let's go over there."

So, I've started lobbying Friedemann to design a children's game. :)

Gathering 2007, appetizer

For the first few days of the Gathering, we're here in Columbus with
the kids, doing fun local things and not so much gaming. Soon, the
kids will visit Grams and I'll do a lot of gaming. So, a quick review
of non-gaming and the small number of games I've played:

Non-games



COSI: The Columbus children's/science museum is great for kids. Highly recommended.

Graeter's: Delicious Ice Cream, highly recommended for children and adults.

Polaris: Every chain store and restaurant in existence gathered
into one place. Mimi's Cafe is pretty good.

Columbus Zoo: Headed there today.

Games



Colloseum: Good, maybe very good. Definitely worth trying, and
better than Cleopatra (DoW's previous Spring release).

Zooloretto: Much bigger box, somewhat more fun, otherwise very Coloretto-like.

Jetzt schlagt's 13: OK late-night filler fare.

Saturday, March 17, 2007

Game Card Catalog


My full collection

Over on BGG, a cool simple idea was discussed: Create a card for each
game you own, and use it as a sort of "card catalog" of your games, or
even as a way of deciding of what game to play. Tom Kiehl made href=http://www.superpowernosissies.com/games/idkwdywtp/>a very cool
tool, that was href=http://www.boardgamegeek.com/thread/153521>extensively
discussed. It automatically generates these cards from your BGG
collection.

An example sheet of 4

Unfortunately, the cards are less image focused than I'd
want, and I wouldn't want to deal with printing on labels and applying
them to some other material for hundreds and hundreds of games. So, I
decided to write my own card generator, with some changes.


Just the Knizia games in my collection

First, I made the image as large as was plausible, automatically
rotating the image if that would allow it to be larger. The only text
information I wanted on the card was game name, number of players,
time and designer(s). I also wanted to be able to override the game
name, not just the game image. Finally, I wanted them inexpensively,
and in full high-quality color. So, I decided to print them four to a
"page" and have the pages printed as 4x6 photos from Costco. I ended
up having to do a fair amount of cutting, but less than applying 600+
stickers. Overall, the result is very cool. Having one's entire
collection "in hand", physically, with all games being equal is useful
and fun.

Wednesday, January 17, 2007

BoardGameGeek Ratings

I've posted some
analysis of BoardGameGeek ratings
on BGG. This post repeats the
contents of that post.

Since I do a lot of statistical analysis on the geek, one category of
questions I get a lot are those about the "validity" of BGG Ratings.
I finally got around to writing up a bunch of the notes on this. Enjoy.

How much a difference in rating/ranking is signifcant?

Well, depends what you mean, but I can answer the question I think
most people are asking better than this one. Tests for statistical
"signifcance" are common, but most are based on assumptions that are
simply not valid for BGG ratings. This isn't to say such measures are
completely useless, but they shouldn't be treated as the final word.
The "ratings error" calculated in this manner is somewhere in the
ballpark of 0.2 points. For games with thousands and thousands of
ratings, it is much lower, below 0.1. For games with fewer ratings,
it's more like 0.5 or more. But, the assumptions that go into these
calculations don't hold for BGG, so the numbers are even more
approximate.

Easier to evaluate is what is the chance you (a random BGG user) will
like a particular game better than another game, given their relative
ranks. For this, we don't need to make as many assumptions, as we can
look at the raw ratings distributions for those games. This still has
some issues with sample bias, but it's better. The answer is, knowing
nothing else, if the games are 50 ranks apart, there's a 60% chance
you like the higher ranked one better. If the games are 250 ranks
apart, 70%. 700 ranks, 80%. 2000 ranks, 90%. Now, games at the very
top of the chart (roughly top hundred) actually give higher
confidence. If the games being compared are near the top of the
chart, multiply the difference by a factor of about 2 to 5. So,
roughly speaking, you're 70% more likely to like a game that's 50 to
125 ranks higher, if it's near the top.

In other words, rankings/ratings are a rough estimate. They're
far from meaningless. Between two games, with no other information,
you're more likely to like the one with a better rank. But, if one is
in a genre you like better, by a designer you like better, from a
publisher you like better or uses mechanics you like better, you'll
probably like it more, unless the other game outranks it by a few
hundred ranks.

Personally, I tend to look at game ranks in roughly 5 "star"
categories: 1-100 (5 stars), 101-500 (4 stars), 501-1000 (3 stars),
1001-2000 (2 stars) and 2001+ (1 star). If a game has a feature
(designer, publisher, mechanic, theme, etc.) I'm especially fond of, I
give it another star or two. Games with features I tend to dislike,
get docked a star or two. Ratings/reviews from trusted users might
bump it up or down one star, but for me, I don't find many
reviewers/raters who I can consistently trust. Then, if a game has 6
or more stars, I probably buy it before playing. 5 stars, I actively
seek it out to try it. 4 stars, I'm happy to give it a try. 3 stars,
I'm willing to give it a try. 2 stars, I have to be convinced. 1
star, I avoid it. For me, it works.

Wouldn't the ratings be better/more accurate if we ignored ratings from inactive users?

They wouldn't be much different. In fact, they'd be only about as
different as you'd expect from any arbitrary reduction of sample size.
I have not yet identified anything to suggest that older/inactive
users ratings are in any substantial characteristic different from
those of active/recent users.

What if we got rid of ratings that haven't been updated in a certain period

No substantial change, until you make it a really recent cutoff, at
which point the "top" lists are all exclusively new games.

What if we just use the plain average instead of the Bayesian average, with a cutoff for minimum number of ratings?

No matter what value of cutoff you use, it introduces a large bias
toward games that have just barely enough to make the cutoff. In
fact, for any particular value of the cutoff, roughly 20% of the top
games (whether top 10, top 100, whatever) are very close to the
cutoff. What this means is if you were to lower the cutoff a little,
you add in a bunch of games that were arbitrarily removed by having
the cutoff higher. If you raise the cutoff a little, you cut out a
bunch of games, equlaly arbitrarily. The Bayesian average provides a
"soft" cutoff.

Actually, if you're willing to raise the cutoff up to about 500
ratings, minimum, the effect goes away. That would leave only 422
games rated on the geek.

What if we restricted it to people who have played at least 3 times?

Well, the average rating of games would go up a ton because people
don't tend to play bad games that many times. Specifically the
average rating would go up by nearly a point.

It would also introduce a big bias against longer games, introduce a
bias toward 2-player games and reduce the sample size dramatically, as
many fewer people log plays than submit ratings. Other than those
shifts, many other results would remain very similar.

How about a "waiting period" before a game is rated/ranked?

Well, the Bayesian Average already has some of this effect. That
said, there is a distinct, early ratings bump many games get. That
is, when a game only has a few hundred ratings, it is often rated much
more highly then when it has many hundreds or over 1000 ratings. In
particular, it seems the average dropoff is about 0.3 points from 350
ratings to "steady state", which sometimes takes till 1000 ratings or
more. Before 350 ratings, there's a lot of variability in the
average.

What if we only count ratings from people who have rated, say, 300 games?

The top 11 games remain exactly the same, in slightly different order,
despite what would amount to a sample destroying reduction in number
of raters. Neat.

Wouldn't clusters somehow make this all so much better?

Oooh, probably.

Monday, January 1, 2007

2006 Games Report

365 Games Played

205 titles (84 new to me)

83 sessions

216 opponents

177 hours (approx)



10+: Um Krone und Kragen (11), Launch Across (10)
5+: Darter (9), Times Square (8), Werewolf (8), Toppo (7),
Blue Moon City (7), Descent (7), Nacht der Magier (6),
Crokinole (6), Deflexion (6), Blue Moon (6), Thurn und Taxis (6).

Year Games New Diff Ses Ppl
1997 ~30
1998 ~100
1999 ~150 63
2000 301 112 141 126 129
2001 712 172 266 175 165
2002 650 161 279 163 241
2003 552 128 272 129 180
2004 470 80 212 112 216
2005 429 92 208 124 236
2006 365 84 205 83 216

First Derivative (year over year differential)
Years Games New Diff Ses Ppl
2000-2001 +136% +54% +89% +39% +28%
2001-2002 - 9% - 6% + 5% - 7% +46%
2002-2003 - 15% -20% - 3% -21% -25%
2003-2004 - 15% -48% -22% -13% +20%
2004-2005 - 9% +15% - 2% +11% + 9%
2005-2006 - 15% - 9% - 1% -33% - 9%


Overall, a "down" year in terms of the numbers, but a new baby will do
that. Still, a good year.

Game Metrics for 2006

Here's the game metrics for 2006.

Huber Happiness Metric



Equation for a games "happiness units (HU)": (Rating-Offset)*Total Time (minutes)


  1. Descent
  2. Blue Moon City
  3. Um Krone und Kragen
  4. Battlestations
  5. Fiese Freunde Fette Feten
  6. Thurn und Taxis
  7. Augsburg 1520
  8. Puerto Rico
  9. Traumfabrik
  10. Blue Moon



Month Metric




  1. Um Krone und Kragen (5 months in 2006, 5 ever)
  2. Blue Moon City (4 months in 2006, 4 ever)
  3. Descent (4 months in 2006, 4 ever)
  4. Fiese Freunde Fette Feten (4 months in 2006, 10 ever)
  5. Blue Moon (4 months in 2006, 9 ever)


I'll post my 2006-Games-Report shortly, which will include the most played lists and such.

Friday, December 29, 2006

Games of the year, 2006

This year, I'm doing a few categories as well as an overall "game of the year".

Best Light Game/Filler


Um Krone und Kragen

I really enjoy this one and it is a shame the English edition has run
into printing problems and the like. Once I get my own copy, I expect plays to go up.

2-player Game



Times Square

This is fun, but unfortunately it is more representative of a bit of a
weak year for 2-player games, for me. Honorable mention for two older
2-player games that I enjoyed a lot this year: Deflexion and Darter.

Kids/Family Game


Nacht der Magier

Very cute and plays well (albeit very differently) in the dark and in the light.

Eurogame


Blue Moon City
An outstanding offering from Knizia. Honorable mentions (both very strong): Thurn & Taxis and Augsburg 1520.

Amerigame and Game of the Year


Descent

I am not usually a big fan of long games, but when I like them, they
tend to be the deeply thematic games. This game really manages to hit
that the dungeon crawl sweet spot and remains engaging and interesting
for it's full (4 hour) duration as either Hero or Overlord and over
multiple scenarios.

Saturday, November 4, 2006

Not a collector

I own a lot of games, but I don't really consider myself a "game
collector", since I own them to play them, not just to own them,
generally. But as I continue to acquire more games, despite a reduced
rate, I occasionally question whether I've become a collector.

I recently looked at the list of SdJ winners and realized I owned most
of them. It turns out, other than this years, and 3 others, I own
them all. So, I thought about whether I feel any compulsion to buy
Torres, Auf Achse and Sherlock Holmes Consulting Detective. Well,
I've been meaning to try Auf Achse and Sherlock, which sound sort of
appealing, but without trying them, I don't feel any need to own them.
Torres I've tried several times and don't like. I don't need to own
it. I feel vindicated, for surely a "collector" would feel a need to
have the complete set.

But, just to be sure, I checked the DSP list. I don't own Lowenherz,
but I do have Domaine, so that doesn't really count. The only one I'm
genuinely missing is Der Fliegende Hollander. Again, no compulsion.
But, actually, it's only one game, and it does sound sort of
interesting. Uh oh.

Friday, November 3, 2006

BGG XML Snapshots

I made a href=https://www.boardgamegeek.com/wiki/page/BGG_XML_Snapshot>snapshot
of all the ranked games on BGG in XML format. Do interesting
things with it.

Monday, September 25, 2006

Another month metric update

A few years ago, I posted the idea of a month metric
for gauging the long term worthiness of a game. Last year, I posted
an update to my top games by month metric and
I figured it's worth doing again. Games that score 10 or above on the
month metric (played on at least 10 occasions in different months),
make for a nice sort of "hall of fame".

When I posted a bit over a year ago, the list was 27 games: Electronic
Catchphrase, Crokinole, Can't Stop, 6 nimmt!, Call my Bluff, Battle
Line, Zirkus Flohcati, Speed, Lost Cities, TransAmerica, RoboRally,
Ra, For Sale, Apples to Apples, Knockabout, Carcassonne, Hick Hack in
Gacklewack, Princes of Florence, Puerto Rico, Ricochet Robot,
SpinBall, Traumfabrik, Settlers of Catan, Medici, Igel Argern, Lord of
the Rings, and Schnaeppchen Jagd.

In the past year or so since I updated, the following 7 games have
joined the list: Cartagena, San Juan, Basari,
Euphrat & Tigris, Loopin' Louie, Fiese Freunde Fette
Feten
, and Shit!. I remain pretty happy with the metric as
a "hall of fame" measure.

When I last posted, I predicted a few games would make this list
before long. Of those predicted, only San Juan has made it so far,
but Heroscape is only one more play away from making the list and the
others (Ticket to Ride, Oasis, Adam & Eva) seem like still not bad
bets for the next year or two, but it may take a while for them to get
up there.

Of this years crop, Um Krone und Kragen seems likely to make
the list before too long. It's already at 4 and I don't even own a
copy yet, plus it's short. Thurn und Taxis, Descent and
Blue Moon City each have a score of 3 so far and will likely
climb, but it may take some time before they hit 10.

The "elite" set, those that score 20 or above, remain the same:
Electronic Catchphrase, Crokinole, 6 nimmt!, Call my Bluff, Can't Stop
and Battle Line. Zirkus Flohcati and Ra will probably
break in before too long.

Thursday, August 31, 2006

Game Store Database

For 6+ years, I've run a game store database at my site. It's user interface was ugly, clunky, but functional. For a long time, I've been meaning to update this to a more modern interface, with Google Maps, better geocoding support, and things like that. Well, it's finally done. Please check out GameStoreDB.com.

Tuesday, July 18, 2006

2006 SdJ Virtual Stock Market Results

Once again, the market correctly predicted the outcome of the SdJ jury selection.

Thurn und Taxis, which was consistently the highest priced game in the virtual market, in fact won. Here are the final prices.


Final Market Conditions
GameOfferLastAsk
Aqua Romana9.79.712.0
Blue Moon City21.525.025.0
Just 4 Fun3.33.24.0
Seerauber6.916.011.1
Thurn und Taxis53.053.054.9


But of course, the real question is, who won the market? This year, five users managed to more than double their starting value (each player started with $10,000 and 100 shares of each stock, guaranteed to be worth exactly $10,000 as well). They are:


  • Winner: huber: $54,723
  • Arby: $53,459
  • beckerc: $45,648
  • Automatix: $42,762
  • Ludes: $40,736


All ended the game with no cash, and many shares of T+T. Joe Huber, the winner, also was in the top 6 for total number of transactions at 186. Ludes wasn't far behind at 170 transactions. Arby managed to get 2nd place with only 59 transactions. User "mit" also gets an honorable mention for being the only player who ended with more cash than their starting net worth, at $20,936.

We had roughly the same number of active participants this year, at 126, with 100 people engaging in 10 or more transactions. In various alternate universes, here's who would have won:


  • If Blue Moon City had won, Ninjabob would have won, with over $100,000
  • If Aqua Romana had won, Scurra would have won, with over $200,000
  • If Seerauber had won, aseoghenrik would have won, with over $270,000
  • If Just 4 Fun had won, aldie would have won, with over $370,000

Sunday, June 4, 2006

Game Clusters

A while ago, I href=http://www.mkgray.com:8000/blog/Games/General/BoardGameGeek-Correlations.html>wrote about
game correlations on BGG. I recently thought it would be
interesting to apply a hierarchical clustering algorithm to those
correlations. So I did. What this yields is a
big nested tree of games, not based on shared attributes such as
"Knizia games" or "auction games", but based on correlations among people's preferences.

It produces a lot of interesting results, many very natural, a few
surprising. For example, the GIPF series ends up clustered along with
Go, Crokinole, Ingenious, Abalone, and Quarto. Of course, it also
ends up near Tongiaki and Oasis, which is a little surprising.

Pretty much all of the mass-market games get clustered together, with
Baloon Cup and Street Soccer being slightly surprising "visitors" to
that cluster. Then, there's the "traditional games" cluster which
ends up with a handful of Kosmos 2-players in the same parent cluster.
Those form a super-cluster with the mass-market games, with Tichu and
Sleuth thrown in.

Another surprising grouping was that the "chaotic game" cluster
(Democrazy, Fluxx, Castle, etc) ended up as a sub-cluster of a larger
cluster dominated by heavy and involved games and a bunch of Steve
Jackson games. I would not hae expected Civilization and "Devil Bunny
Needs a Ham" to end up so close.

I was slightly surprised that there was no single "party games"
cluster. Some, like Apples to Apples, ended up in an abstract games
super-cluster. Others, like Pictionary and Balderdash ended up in a
mini party-games cluster along with a bunch of slightly older Euro
games. Still others like Catchphrase end up in the residual outer
cluster of games that aren't especially strongly linked at all.

Perhaps the greatest trend is the extent to which games that came out
around the same time end up clustered. Perhaps Java, Torres and Ta Yu
have some other commonality other than all coming out 1999-2000, but
that seems an obvious shared attribute.

Are there any clusters that havve an obvious theme/category for 100%
of the games in them other than the ones I've already labeled?