My trip to Spiel '00 in Essen
[My wife Carrie and I just returned from Spiel '00 at Essen]
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| Rathous in Munich |
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Hohenschwangau and Neuschwanstein |
We arrived in Germany in Munich on Sunday the 22nd. We spent a couple
days in Munich, drove to
Fussen, saw the castles, went to Heidelberg, and
then headed up toward Essen.
A bit of other background: The dollar was very strong compared to the Euro
during October 2000. 1DM was about 43 cents currently, and it has been over 60
cents in the past. This meant everything was a bit of a bargain, and I
was prepared to buy a lot of games.
Our hotel reservations had been slightly messed up and we had reservations
starting Thursday night, rather than Wednesday, but we wanted to be close
enough to get there early in the morning, so we decided to try to stay in
Dortmund, less than an hour away. We found a hotel, which reeked
overwhelmingly of cigarette smoke, which was to be an omen for the whole
experience. As most Europeans, the Germans smoke a lot.
My German language skills are pretty limited. I had been to Germany once,
ten years ago, and learned a very little German, and have picked up a bit
more playing these games. Mostly, however, we just asked people if they
spoke English.
We got an early start out of Dortmund, to get to Spiel early, since we
didn't know exactly where we were going. As we drove into Essen,
signs advertising Spiel were everywhere. We arrived at Messe-Essen, the
convention center where Spiel is held, and parked, for 5DM. We had
arrived about 8:55am, and the show didn't start until 10am. The
weather was ok, but not great. Overcast, cool, but tolerable.
Promptly at 9am, the ticket sales started. We got a couple of the
4-day passes and a guide book and went inside to try to find
breakfast, as we were both very hungry and had not yet eaten. After a
little while, a cafeteria opened up, and we got some breakfast.
As we sat and ate breakfast, waiting for the door to open, I ran into
Aaron Fuegi, from the area, and several English folks. I read the
guide book, and peered through the windows at the massive booths and
displays the game manufacturers had set up. Hundreds of people were
already waiting to be admitted. While we were waiting, I saw Reiner Knizia come in, and after he
spoke to some other folks, I said hello (I had met Dr. Knizia before
when I invited him to speak at MIT a year and a half ago). and caught
up with him for a minute, after which he went into the hall, and we
continued to wait.
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| A peek into the halls |
Through the windows I could see the
Ravensburger booth, with a huge Java sign, the Amigo booth in the
background, and the Schimdt-spiele booth. Other than the occasionally
overwhelming cigarette smoke, I felt like I was in heaven: I was at
Spiel, it was huge, I had just chatted with one of my favorite
"celebrities", Dr. Knizia, and the doors were about to open.
We mapped out where we wanted to go first, which was to do a quick once
through all the halls and to the "limited edition" game booths that we
were interested in.
Part II: Thursday Morning
As soon as the doors opened, people flooded in. There were a lot of
people, but people entered in a rather orderly fashion. An
interesting thing to notice was the demographic of the people there.
I expected it to be biased toward something of the gamer stereotype,
but it was much more of a generic seeming cross section than I
expected. There were more men than women, but not overly so, perhaps
60/40. Many young people (defined as "younger than me"), many people
my age, families with small children, and many older people (defined
as "my parents age").
As we entered, many people immediately sat down to play a game. I had
far too much adrenalin to sit still, and had to go see everything. We
stopped briefly by the Counter
booth to say hello, meet a few of the other English speakers who were
about, and renewed my subscription. The basic layout of the halls was
as follows: Hall 12, dominated by the Kosmos booth was by the main
entrance, and actually didn't have many large booths, other than
Kosmos. Through here you entered into Hall 11 and 10, where were
really one big hall, and had the majority of the huge booths, and many
of the sellers of new games. Past that was Hall 9, which was mostly
small publishers and some less game related stuff. Halls 6 and 8 were
past this, and contained miniatures, RPGs (Rollenspiel), and wargaming
stuff, and most importantly, the used game dealers. Additionally,
there was hall 5, which had lots of children's stuff (mostly not board
games), and halls 6.1 and 9.1, which contained "Comic Action", the
associated comic book convention.
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| Hall 10/11 |
So, we were in the Counter booth in Hall 12, and stopped by the Adlung
Spiele booth, and bought essentially all of their games (including
"Shit!" for an amazing price of 5DM). When I asked them in the Adlung
Spiele booth if they spoke English they said yes, but they couldn't
explain the games in English. I was briefly concerned that I would
hear this over and over, but it happened infrequently. After buying
most of their games, we headed into hall 10/11. Here, the rest of the
"big boys" were. There was also an entrance from the cafeteria into
this hall. Booths for Ravensburger, Amigo, Hans im Gluck,
Schimdt-Spiele, GoldSieber, AbacusSpiele, Doris & Frank, Winning
Moves and more were here. It was amazing. Each booth was probably
half (or less) filled with tradeshowy stuff, displays, gratuitous
stuff (like the Espresso machine in the Cafe International portion of
Amigo's booth), and the rest of the booth space was tables on which to
play the games. Also in these halls were several game retailers, who
had stack of hundreds of games, often for ridiculously low prices. I
got a great many card games for 10DM, which given the current exchange
rate, works out to $4.30.
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| Live Action RoboRally |
Amigo, one of the largest booths, was heavily pushing the Crash and
Burn expansion to RoboRally. In order to do so, they had the life
sized RoboRally setup, which was very amusing to see, but we rapidly
learned to avoid this section of the hall if we wanted to get to the
other side, as it always drew a crowd, often including TV cameras and
the like. I got a chance to look at the German RoboRally, which I had
not seen before. It looks very nice, with different looking robots,
with colored arrows at their bases, and nicer chips for damage points
and lives than the American version. It seemed very popular, even
with what seemed to Carrie and I, very young children.
We gawked a while at these booths, and headed to Hall 9, where many
of the limited edition games had their booths. I don't recall the
exact sequence of events here, but we went to the Cwali booth, played
a game of Morisi, and bought a copy (the first signed game of the
trip). Morisi is beautifully produced and is fun to play. I'm eager
to try out the multiplayer play.
From here, we went over to the booth where Lunatix Loop was being
sold, got a brief description, and purchased a copy of that, which we
have yet to play.
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| Super Sized Torres |
From here, we headed over toward hall 6, passing a giant Torres game
(like the giant RoboRally game) in the process. As more and more
people came to play Torres, the tower pieces became gaming tables.
Very cute.
After all of this, and having purchased more games than I've
mentioned, we decided to drop things off at the car, and get another
piece of luggage in which to carry games. We looked at our watches,
and saw that it was only noon. Wow.
Part III: The rest of Thursday
After returning from the car, we had lunch (or maybe it was the other
way around). The convention center had a cafeteria which served a
variety of not particularly German food, unsurprising, since it was
run by Aramark. We got some Tortellini, and while we ate, I read the
rules to some of the Adlung Spiele games. All of them had English
rules except for Mueterer, which will supposedly have them soon, and
is the much anticipated sequel to Verrater. It looks really cool.
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| The Queen Booth |
As we returned to the hall, we walked over toward the juncture of
halls 10 and 9, where Queen had a nice, but smaller booth. Next to
this, Hasbro had a large booth, dedicated exclusively to a card game
"Online", not to be confused with Online by Franjos, which looked
neat, but I didn't get to try. We asked to be tought Online, and the
woman there spoke English quite well. The game was dull. At the
core, it was sort of like Mille Bournes, but less fun. The theme was
arbitrary and sort of stupid, the graphics were ok, but nothing
special, and overall, it was one of the only games that I played but
did not buy. I'd rather play Mille Bournes, and I don't especially
like Mille Bournes. This is the only game I really actively didn't
like. I'll explain when I get to them why I there were two other
games I played but didn't buy.
Following this, we walked through Hall 9 again. We stopped by the
booth of a company which had these cute looking tree sculptures. The
attendant spoke English ok, but not fluently. Through a combination
of some English and lots of gesturing and examples, they explained
their game, "Arbos: Das Baumspiel" aka, The Tree Game. Basically,
it's Jenga, but with a tree instead of a tower. Ok, it's not really
quite like that. You have this stump. It's got holes in it. You've
got branches and leaves, and you take turns sticking them in holes and
whatnot trying not to knock anything else down. It also comes with a
whole bunch of cards with german instructions on what to do to the
tree (add one piece, remove two pices, add three leaves, etc), and it
wasn't clear how these were supposed to be used, but we were
encouraged to "make up rules". It's cute, it's fun, and it's pretty.
We bought it.
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| The Kosmos Booth |
Ok, here's where everything begins to go all fuzzy on me, and I don't
remember what occured in what order. So, instead I'm giving up on
being sequential and just going to relate interesting bits in more or
less any order. But first, let me recount what I do remember of the
sequence:
We bought more games on Thursday, and when we left it was pouring
rain. Fortunately the games avoided damage with the exception of a
little bit of water on Igel Argern. We finally went to check into our
hotel, which was very nice, but very modern in design. Our hotel room
was all angular, stainless steal, black leather almost to the point of
being comical. Fortunately, it was a mere 5 minute drive from the
halls and comfortable enough.
Friday, we got in a little later, and bought even more games, and
played quite a few. We spent a little while Friday shopping for gifts
for family and friends, in particular my 7 year old cousin. I'll
write more about this quest in a later part. When we got to the hotel
that evening, we did a "test packing". We had brought two
large pieces of empty luggage, and found that so far, we had
90% filled one of them. We had more shopping to do.
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| Crowds at Essen |
Saturday was a mob scene. We thought it had been crowded on Thursday
and Friday. Saturday was overwhelming. Many games started to
disappear, and we resolved to essentially finish our shopping on
Saturday. This made Saturday rather hectic, along with a
not-so-successful attempt to bring our lunch rather than eat Aramark
food (which wasn't that bad).
Sunday was much more subdued, though still crowded. We forgot about
daylight savings time, so got up too early, but fortunately, there was
a sign mentioning it in our hotel lobby. We finalized our shopping
list and decided to try to play a few more games on Sunday than we had
before. We ended the day with possibly more games than we had luggage
space for, but feeling extremely pleased with the whole experience.
As mentioned above, from here on in, I'm going to take a much more
free form rather than sequential approach.
Part IV: Lord of the Rings
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| Lord of the Rings |
Thursday afternoon, we decided to stop by the Kosmos booth to try to
play the much anticipated "Lord of the Rings", particularly since Dave
Farquhar was demonstrating the English version. Upon arriving, we
found a game in progress, and a sign up sheet all full for the rest of
the day. We watched the game a little bit and resolved to arrive
first thing in the morning to play. Meanwhile, hundreds of other
people played "Der Herr der Ringe" in Kosmos' booth. Probably 75%+ of
the tables were playing this game, with the remainder of the tables
and many bare spots on the floor being occupied by other Kosmos games.
The game itself is beautiful. I was surprised at the size of the
boards (they're quite large). Somehow, from the pictures, I was
expecting them to be smaller. The artwork on the boards (all the art
is by John Howe) is striking, atmospheric, and very well done. There
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| The Dark Die |
are 5 hobbits (the game supports 2 to 5), an ominous (if
non-anthropormorphically shaped) Sauron, the One True Ring, complete
with elven runes,
the "dark die" (which is white), various conical
wooden markers, and a wide variety of cards.
The next morning, we failed to arrive as early as we hoped, but
apparently it would not have helped, as the general German attendees
had usurped Dave's table, and his copy of the game was locked in a
closet for which he had no key. When we arrived in the afternoon,
there was a game in progress, and we started a sign up sheet for a
later play. We went off to look at and play other games. We played
Cafe International, which was cute, and we later picked up for 30DM (=
$13.25), which made it an "expensive" game. We arrived back at the
Lord of the Rings table at our appointed time, and there was one, of
the three other people who were supposed to be playing there. Dave
started explaining the rules, figuring the remaining players would
show up. By the time he finished with the rules, the players had not
shown up, so we played with three, at the medium difficulty level.
Our third party, who's name I have forgotten was Frodo, I was Sam, and
Carrie was Pippin.
The details of gameplay has been described elsewhere, so I'll only
give a cursory description here. Basically, there are 6 stages the
hobbits have to travel through in order to destroy the Ring, four of
which are associated with boards.
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| Shelob's Lair board |
In this process, the hobbits are
becoming gradually corrupted and Sauron's threat is getting gradually
closer. There is no guarantee all the hobbits will survive. Each
person has a hand of cards which allows them to advance the Fellowship
along the tracks in various ways. As they do, "event"s occur, which
usually are quite unpleasant. Much of the game revolves around
planning for these events, and trying to get out of a region before
too many of them happen.
We left Bag End in good spirits, having made extra preparations, and
traveled through Rivendell without any trouble. We zipped through
Moria relatively unscathed, and thought we were looking quite good,
though Frodo was somewhat corrupted. In Lothlorien, we passed the
test of Galadriel, and headed on to Helm's Deep, where things took a
turn for the worse. Frodo was percariously close to corruption by
Sauron, and despite I (Sam) being the Ring Bearer at the moment, it
appeared Frodo would again bear the ring, which made him a high risk
for corruption. We zipped through Shelob's Lair as quickly as we
could, heading straight into Mordor. Twice, we had to save Frodo from
the clutches of Sauron, and we (Sam and Pippin) rapidly were becoming
subject to his evil influences. In Mordor, Pippin was the Ring
Bearer, and was convinced to slip the ring on right near the end, and
bring the ring to be destroyed, which Pippin did successfully did! We
had destroyed the Ring, and we had all survived.
This is one of the most atmospherically/thematically effective games
I've ever played. Partway through the game (toward the end), I found
myself physically tensed up, concerned we would not succeed in
destroying the Ring. It is wonderfully involving.
The gameplay and
negotiation of who would do what to best serve the group was fun and
involving. One of my major concerns with this game was that the
cooperative gameplay would make it feel like group solitaire or
something. It didn't. The fact that each player is genuinely
seperate (may die seperately, has seperate cards, can help or hinder
the group individually) gives a strong sense of identity (Sam, I am),
while the group goal was still primary. The feeling of "I want to
save the Ring, but if someone has to die in the process, let it not be
me" was good.
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| The hobbits, Sauron and the Ring |
The bits and cardplay in the game are well done, and not overly fiddly
or confusing (see my later comments on Der Garten des Sonnenkonig).
As I mentioned above, the board artwork is beautiful. The card
artwork is very nice too, but somehow didn't please me as much, with
its much more subdued colors and less fantastic style. The hobbits
themselves and the Ring are very nice, though the hobbits appear a bit
fragile (I saw one German group plaing with Sam, Frodo, Merry, Fatty
and Pippin's feet). The Ring, sadly, does not actually turn you
invisible, but is made of durable plastic.
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| Me (and a big sign) |
The strong feeling of narrative and the fun gameplay made this game a
big hit for me. I highly recommend it. The amount of text is right
at the threshold where you could play the German version
without speaking German (with an extensive crib sheet), but you'd lose
a lot of the atmosphere. I'd recommend waiting for a copy in a
language you (and most of your players) speak fluently. Overall, as
hoped, this was one of the best games at Essen this year.
All over, booths had copies of "Der Herr der Ringe". By the way,
"Ringe" does not rhyme with "cringe". It rhymes with "finger" (at
least the way we pronounce "finger" up here in Boston). I was
fortunate enough to get a copy of the English version, and was eager
to play again. Carrie thought it was fun and quite suspensful, but
was more interested in playing new games, since we could play Lord of
the Rings again, once we returned home. Replay value is something
that seems it might be a slight issue with this game, though I'm
optimistic about it. When the game ends, you get a score (as a group
and/or individuals), which there is a definite feeling of "lets beat
that next time". We got 69.
That evening, I realized it would really be great if I could get the
game signed by Dr. Knizia, but also didn't want to lug the game around
for all of Saturday. So, I packed up the main board, which is
fortunately somewhat smaller, and put it in the bag for the next day.
I was told Dr. Knizia would be at the Merz-Verlag booth around 11am,
and figured I'd stop by for an autograph. Of course, at 11am, I was
in the middle of a game (Port Royal, which I thought was fun and
Carrie liked a lot) which I didn't want to interrupt, so I missed
him. I figured I'd have to be more than content with just a copy of
the game, or try to catch him on Sunday.
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| My Signed copy |
Saturday afternoon, while
vising the bathroom, I looked over to the next urnial (I know, a
serious Men's Room etiquette violation), and who was standing there,
but Reiner Knizia. Well, I washed my hands and left, waiting outside
the bathroom. When he exited, I sheepishly pounced, having extracted
the board from my bag. He was kind enough to sign, and I was giddy.
So, to sum up, I loved Lord of the Rings. It's a fun, involving,
beautiful, well-executed, novel and compelling game. Repeat
playability is an open question, but I hope to have an answer to that
soon, and if you're uncomfortable with a cooperative game, the
competetive variant may not fully satisfy you, though I haven't tried
it yet. The game still manages to somehow feel a little competetive
anyway, which I think is a good thing. This is in part due to the
rule which says, if you happen to be overcome by Sauron while you are
the Ring Bearer, but have at least 3 of the Ring tokens, you join
Sauron and win. The rules describe this as part of the
competetive variant, but I thought Dave described it as just one of
the rules. I like this twist, because it adds an appropriate level of
suspicion of your teammates.
I expect to play it again this afternoon, at which point I will update
this with my thoughts on "repeat" play, insofar as "repeat" means
twice.
Update: I've played it again, and at least the second
time, it was still a blast, and I'm still eager to play again, so my
repeat playability concerns seem unfounded.
Part V: Kids' Games are Fun
I have a cousin who's about 7 years old. Last year, we got her
Sagaland (Enchanted Forest) for the holidays and it was a big hit.
So, it was a particular mission at Essen to find something suitable
for her. While the show was dominated by the more complex games,
there were still a lot of children's games. In fact, all of Hall 5
was dedicated to kids playstuff, although most of that wasn't actually
games.
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| Pinky Rodeo |
Most of it was downright weird. For example, there was giant
mechanical pig which tried to knock kids off of it. Imagine a bucking
bronco kind of thing, but a giant "piggy bank" style pig instead of a
bull, and put this on top of a giant inflatable thing. Put a kid on
the pig and the pig shakes. Hmmm. It was called "Pinky Rodeo". Hall
5 was very interesting, but we didn't spend much time there.
So, we looked for a game suitable for my cousin. We walked by one
booth, which had some very cute looking children's games, including a
pretty game about a little tiger. Unfortunately, we rapidly found out
that they weren't actually selling at the show, but were just looking
for distributors and the like. We got their web site for future
reference, which I don't recall at the moment (but I have written
down, somewhere :-) We moved on.
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| Arbos |
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Actually, before I move on, let me talk a little more about Arbos.
Arbos is nominally a children's game (Sonderpreis Kinderspiel des
Jahres 2000 - Special Prize for Children's Game of the Year), but is
on a similar level to Jenga. It's a dexterity game, where you are
constructing a tree. It's beautiful. It comes with a large number of
pieces, and assembles into a tree with lots of leaves and branches
that can extend rather far. At the fair, many children were combining
multiple sets (though a single set contains many pieces anyway) to
create huge, sprawling, precarious trees. I'm not usually a big fan
of dexterity games (my hands shake) and I wasn't much better at this
one (ok, I was probably worse), but the aesthetic is so pleasing and
the dexterity component seems to be at a good level, we bought it for
ourselves. My cousin has a younger brother, and we thought maybe the
pieces were a bit small for him and we wanted a more "German" game for
my cousin anyway. Another nice bit about Arbos, is the English rules
are printed on the side of the box (there's not much to them.) It
basically says: You can play Arbos by alternating turns adding things
to the tree, and if anything falls they become your pieces. The first
person to get rid of their pieces wins. Or, you can make up your own
rules. Oh yeah, it also comes with cards. We're not quite sure how
to use them, but we'll figure it out :-)
One game we had seen, a couple booths down from Counter, was "So ein
Zirkus", which we wanted to try. So ein Zirkus is another very pretty
wooden game, with circus clowns. The circus clowns are actually a
wooden tube, in which marbles may be places. The board (also wooden),
has several "potholes" which are marked with a number of stars. The
board is a rectangular grid 3 x about 12. Each player gets a color.
On a players turn, they roll a die, which has several colors on the
faces. The player may either put a marble of that color into a clown,
or move a clown which has that color marble as the top showing one.
If they player moves the clown, they may move it the number of spaces
equal to the number of marbles it contains, so a fully loaded clown
moves rather quickly. In fact, it must move that many spaces,
if possible. The clowns may not move backwards, except if white, the
wild color is thrown. It was cute, but not as much fun as I hoped.
The clowns are very cute, and the mechanisms are nice, but a few lucky
die throws seems to decide the game. We liked it enough that we
decided it made a decent "back up" game, in case we didn't find
anything else we liked more. Then, we found ZappZerapp.
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| ZappZerapp |
Zoch zum Spielen, makers of ZappZerapp had a reasonably large booth
right near the center of Hall 11, next to Amigo. They also make
ZickeZacke, which I had heard was a cute kids game, and has nice
wooden chickens, but looked like another memory game, and we thought
since we had already given my cousin Sagaland, another memory game may
not be optimal. We somehow didn't notice ZappZerapp much the first
couple of days. Then, we were walking past the booth and heard this
noise. Chaka-shak-shaka. Shaka-chak. A group was playing
ZappZerapp, frantically shaking these medium sized wooden pawns, which
apparently had something in them. The artwork on the box, by Doris,
was beautiful, so we decided to sit for a game, and see if we could
get English instructions. The person who showed us the game spoke
English well enough. I am very glad we tried this one. Two other
players joined us and the rules explanation began.
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| Cloesup of ZappZerapp piece |
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Each of us assumed the role of several wizards, long in exile, who
were now returning home to their villages. To do so, the wizard pawns
had to be moved around the board once clockwise from their exile
mountains to their village. Each player starts a quarter of the way
around the board from the previous player. Along the path (about
halfway, for each wizard color) there are safety zones, as well as a
special couple of "tower spaces", which are both safe and allow you to
be dragged along by one of the other players. Now, at the core of the
game, and the center of the gameboard are the magic cauldrons or
whatever (freetranslation.com calls them "mysterious madness kegs").
There are 13 of these, numbered 1 to 13, on the bottom.
Correspondingly, they contain that many little BBs The cauldrons are
put in the center of the board and shuffled around. The first player
then rolls the dice. Immediately everybody starts grabbing cauldrons,
shaking them, and putting them back down. When they have found one
they want, that put it in front of themselves. Once everyone has
selected a cauldron, the numbers are revealed. Everyone who selected
a cauldron numbered less than or equal to the die roll is allowed to
move one of their wizards that many spaces, with the higher numbers
going first. That's it.
Wow, is Zapp Zerapp fun. Distinguishing 1 BB from 2 from 3 is easy.
Distinguishing 9 from 10 is a bit harder. The art and pieces are very
attractive (each players pawns are different colors and different
shapes) and the cauldrons are nice wooden pieces (some assembly
required). The game itself actually has a little bit of strategy,
with the safety zones, pawn selection, sending opponents back, the
"tower" spaces, and having some freedom of choice as to how far you
move (you can intentionally choose a cauldron substantially lower than
the die roll). We loved it. We grabbed two copies; one for my
cousin, and one for us. Along with Lord of the Rings, Zapp Zerapp was
the other big hit of Essen for us.
[I know I had said that the next part would be about
the smaller publishers, but after playing Traumfabrik a few times, I
wanted to write about it, so I'm doing that first.]
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| Traumfabrik |
In Essen, Hasbro had a huge booth, and was promoting a new Reiner
Knizia game, "Traumfabrik" (Dream Factory), themed around Hollywood.
This didn't seem to be getting a lot of attention, given the release
of Lord of the Rings, but it was a Knizia game, so I had to try it.
We went up to the desk at the booth, and asked if it would be coming
out in English at any point and was firmly told no, that it would be a
German only release. We asked if they would be willing to teach it to
us in English. They got a bit of a nervous expression, but agreed.
We sat down and he explained, alternating English and German, since a
German couple was interested in hearing about the game.
He did a good job of explaining the basic rules, but was a little
fuzzy on some fundamental things like scoring. It looked cute, but I
was not extremely impressed. Carrie had a good feeling about it, so
we bought it. We brought it back to the states, and managed to play
it with a friend who speaks fluent German and she was kind enough to
help us clarify the rules (thanks Alison!). With the correct rules,
this is a great game. Carrie was pleased to say "I told you so", and
I was pleased she was right.
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Traumfabrik being played (board is inverted in photo) |
Basically, this is another Knizia auction game, which I would rate as
on par with Ra and Modern Art, which are among my favorites. The
premise is each player runs a Holywood studio and is trying to produce
movies with high star value and win awards. This is accomplished by a
series of auctions. Each round is composed of seven auctions and
parties, and the game lasts four rounds. Each movie under production
has various requirements. For example, one movie may require a
director, and actor, special effects, and music. Another may need two
actors, fancy camera work, but no special effects. Each movie may
optionally take a "Star" as well. The first auction is for a famous
(four star) director (Alfred Hitchcock, John Ford, etc.). The
remaining six auctions are for lots of two or three components of a
movie, each of which is rated from zero to three stars. The players
bid on these lots using contracts. Once an auction has been
concluded, the winner pays out the contracts to each of the players
evenly. So, if in a four player game, a player wins an auction for
six contracts, they pay two contracts to each other player. If the
winning bid is not evenly divisible by the remaining players, the
remainder is left in a "pot" on the board, which is added to and
redistributed following the next auction. In addition to the
auctions, there are 2 "Parties". At these, whichever studio has the
most actors and Stars gets first choice of these tiles, whichever has
second most second choice, etc. When a player wins an auction, they
must immediately place the tiles they have won on one of the movies
they are producing, in an appropriate slot. When a player completes a
movie (manages to fill all the slots), the total number of stars for
that movie is summed and they receive a score chit for it. If it is
the first in its genre, they also receive the Oscar (5 points) for
first picture in a genre. Then, they draw a new movie to add to their
possible productions. At the end of each of the first three rounds,
there is the reward of an Oscar (5 points) for the best picture
released this round. At the end of the fourth round, there are five
awards; an Oscar (10 points) for best film in each category, an Oscar
(10 points) for worst film, and an Oscar (10 points) for "best
director", which goes to the studio with the most total director stars
in completed films. The winner is the player with the greatest total
points, where points come from completed movies, Oscars, and one point
per remaining contract.
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| Reiner Knizia, Star |
The game has a nice flavor, and the bidding is great. The recycling
of the contracts yields some nice dynamics, where there's added
motivation to drive up the price in an auction, since all of the
non-winners of the auction will benefit. The use of real actors and
real movies is a nice touch, and we had fun casting Marilyn Monroe and
Vivien Leigh in Casablanca. You can even cast Reiner Knizia as Star
of a film, though he has a -1 star effect (useful for going for the
 |
| Traumfabrik bits |
"worst film" Oscar). I've played this a few times so far, and am
looking forward to playing it more. I like auction games in general,
but this has much of the feeling of the best ones out there (Ra and
Modern Art).
To expand a bit on the chrome: it's all about old movies, though some
of the actors were young in the 40s/50s so some have done quite a bit
since then :-) Only the actors, Stars, and directors (and then, only
the 4 star directors) have names. The music, special effects, camera
work, and directors are all nameless. The movie mix is good, ranging
from Casablanca to King Kong to Bambi, to several that we couldn't
figure out. "This Fist in the Neck" (in German) was figured out to be
"On the Waterfront", but we still don't know what "Der Hofnarr" is,
for example.
There is no language other than the actor names (including "Gary
Grant", oops) and the word Vertag (contract) on the contract chits.
Oh, and the word "Agenten" or something on the agent chits.
There are several other nice twists such as the use of Agents (wild
cards), rules for breaking ties for awards between movies (basically,
first is better), the Parties, and the fact that everything except the
number of contracts you currently have is open information makes for
an outstanding game. Additionally, it plays in a reasonable amount of
time (about an hour, maybe less), and feels like there's a good
variety of playing strategies and bidding tactics to explore. I
recommend this one strongly.
Part VII: Smaller publishers
 |
| The Doris & Frank Booth |
One of the things I was really looking forward to about Essen was the
small publishers. I was interested in seeing a lot of the home
produced games and the like. Some in particular, such as Locust
Games, Cwali, and Splotter I knew of it advance and made a point to
visit them, and in many cases buy their games.
 |
Frank's Button |
One of the first "small publishers" I visited was Doris & Frank.
I really enjoy the games of theirs I'd played (Ursuppe and Mu in
particular) and had heard enough good things about many of their other
games. They had a small booth, which was constantly packed.
Unfortunately, they didn't have any new games this season, though
Frank's Zoo was the newest and was getting a lot of play. I picked up
a whole bunch of their games (Igel Argern, Banana Republic, Pico, a
signed copy of Mu, and Esels Rennen) and a Doris&Frank T-shirt with
the hedgehog on it. I was interested in actually meeting them,
particularly since I had exchanged an email with Frank before. They
weren't there when I first visited the booth, but when I came back
there was a guy there with a button that said "Frank". Shortly
thereafter, a woman with a button saying "Doris" appeared, and I
managed to get my copy of Mu signed and thank them for their wonderful
games.
 |
| Doris & Frank |
Doris and Frank were in Hall 10 with many of the larger publishers,
but most of the "small publishers" were in Hall 9. We visited Locust
and picked up "Lunatix Loop", which I recently got to play. Sadly, it
was something of a disappointment, but I need to play again, as I
think we may have been playing wrong. Not a wrong rule so much as a
wrong style. We'll play riskier next time and see how it goes.
Across the way was Cwali, where Corne van Moorsel was selling Morisi.
I've only played it two player so far, but it's very solid, and the
production value is outstanding.
Near Cwali was the Krimsu booth, where they were hawking both their
new games (Strand-Cup and Haps) as well as their older games. I
hadn't read much about any of these games, but they had a very good
"package deal" on their two new games, and I knew they published
English rules on their web site that I picked up Haps and Strand-Cup,
neither of which I've had time to play yet. Also in this hall was
Splotter, which I'll talk about below and a number of other small
publishers, often of abstract games, as well as many atypical booths.
One booth was selling comfy hanging chairs. Another, syringes and ink
for refilling ink jet cartriges. Another, a drafting tool thing. I'm
not quite sure how these have to do with games, but there they were.
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| Cheapass games, in German |
Across from Splotter was the German redistributor/republisher of
Cheapass games. All of them were being sold in Great Brain
Robbery-like boxes. It looks like Cheapass may be moving to this form
of packaging,, too. I like the boxes better than the envelopes, but I'm
not really that picky. So, we wandered over to Splotter, which had
several games we had heard about. First, we had to see Roads &
Boats. Wow, that's a lot of pieces. Wow, 4 hour playing time is a
bit long. Wow, it sure looked neat though. So, we got an overview of
R&B, and decided we'd think about it. It was by far the most
 |
Splotter booth (everyone's crowded around Roads & Boats) |
expensive game I'd seen at Essen (125DM = $55), and was large and
heavy. So, we got an explanation of D'raf and Gossip which both
sounded interesting enough to pick up, though I haven't had the chance
to play either of them. We also looked at Bus, though it was sold out
already. We asked if they would be making any more and they kind of
looked sideways at each other and said something like "Well,
we won't be making any more." I assume this means it will be
published again, but they won't be hand making them anymore. We
thought and we angsted over buying R&B, and decided that while we
weren't likely to play a four hour game very often, it would be fun to
try, it was a good deal at Essen, and Carrie liked the idea of the
game, so we picked it up. Again, we're yet to try this one, but it's
got lots of bits and seems very nice.
A couple of other small publishers were over in hall 11, including
2F-Spiele which has a new game, FlickWerk. The bright-green haired
author was on hand and gave us the explanation. We played a quick
round of this. The basic idea is you are laying out the network in an
office, with various constraints. The game is a puzzle game and plays
with up to four with one set. It's lite and quick, and will make a
good between-game game. Nearby was Spielteufel which had been very
crowded earlier in the show, and was less crowded on Sunday.
Unfortunately, this was because the game that sounded most
interesting, "Der Welt der Winder", had sold out. We got an
explanation of it, and it sounds like a novel race game. We also got
a demo of "Schwimmer in der Wuste", which was very pretty with many
painted rocks. Unfortunately, it was a bit abstract for my taste, and
we opted not to get it. They did have on of their older games, which
shows (among other cows) a cow being struck by lightning on the cover.
We picked that one up. There's something neat about a game with a
theme of cows eating grass. We haven't played this on yet either
(sense a theme here?), but it looks like a lot of fun (and they had
English rules).
That's about it for small publishers now. I'll talk a little about
Adlung Spiele games and GMT in a later section.
next... booths full of wooden bits, used games galore, tips
for future visitors to Essen, pronunciation, rollenspiele, bringing
lunch, ATMs and much much more :-)
Back to boardgamestuff.com
Feel free to email me with any questions or comments on this.